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ADORABULLET

ROLE

NARRATIVE DESIGNER

DESCRIPTION

Join Rae Stellaris in an epic quest through the cosmos in this cutesy, Game Boy-inspired bullet hell. As the daughter of legendary Lunaheim galactic soldiers who died protecting the planet in a fight against Emperor Quack, Rae’s destiny is to destroy the Emperor Quack to avenge her parents and keep her home planet Lunaheim safe.

YEAR

2023

GENRE

Bullet-Hell

PLATFORM

Itch.io

NARRATIVE DESIGN

Adorabullet is a game made for the GBJAM11 2023. The game is made in GODOT. 

For this project I collaborated with a friend to write the backstory of the game. During this process we made a narrative design document together. My friend set-up the world and the characters, but I took the freedom to edit and rename small parts of the story to fit our game theme better.

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The character lines for Rae are completely written and thought of by me. The goal was to make her a very girly and maybe even cringe character to fit the theme of a chaotic bullet hell the best.

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For this game writing the narrative was a blast. I got to write a very girly character and make her as  cringe as possible which was really fun to do. 

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From this project I learned that when working on a game with multiple narrative designers, communication and role division is really important. This way work doesn't get overlapped or miscommunicated. 

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